![]() The graphics and art style of Little Nightmares is beautiful. There are also fun physics moments where objects will move to the sway of the boat you're in, which is really appreciated detail. The physics of this game is as fun as physics can be in any game, and is implemented well with gameplay. ![]() ![]() The gameplay revolved around platforming and puzzle solving, and while tricky at times, it's pretty straight forward. But why? It seems we're given so much information based on what we see, but so much thought and analysis is needed to piece the puzzle together. Thanks to the camera, physics, and a moment outside, we know we're on some boat or floating structure of some kind. With Little Nightmares, there is plenty of visual symbolism throughout - the shoes, Six's size difference with the world, the eye, Porcelain Face Lady, the fat monsters. Games like this take advantage of the absence of dialogue or notes to keep players interested so we explore more and play the game to the end in hopes for answers and insight. It takes a page out games like Limbo and Inside in the fact that it has great story telling given through audio and visuals only, without any use of words or dialogue to literally spell anything out. What's so unique about Little Nightmares is it's use of story telling.
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